﻿using UnrealBuildTool;

public class UnitTest_MotionSubtitles : ModuleRules
{
	public UnitTest_MotionSubtitles(ReadOnlyTargetRules Target) : base(Target)
	{
		if (Target.Configuration == UnrealTargetConfiguration.Development
		    || Target.Configuration == UnrealTargetConfiguration.Debug)
		{
			OptimizeCode = CodeOptimization.Never;
		}

		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

		PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core",
			}
		);

		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"CoreUObject",
				"Engine",
				"Slate",
				"SlateCore",
				"MotionSubtitles",
				"CurveAssetUtility",
			}
		);
	}
}